Eigene Oberflaeche Strukturen Installieren

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  • Hallo

    Ich habe anscheinend ein Problem mit das installieren von eine Oberflaeche stuktur.

    Ich habe 4 strukturen bekommen und direkt in die .....

    ....:trend/resourcen/parallels/usertextures

    ordner kopiiert.

    Wenn ich jetzt in die 3D Oberflaeche gestalltubg gehe sind unter BENUTZER_TEXTUREN alle Felder leer

    Es geht um strukturen die die 256*256 bedingungen haben und schon benutzt wurden.

    Irgend etwas mache ich falsch. Wer kann mich helfen.

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  • I got the textures from TAFKATE. The famous beach structures he showed yesterday.

    I assume he did what is necessary.

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  • I assume he did what is necessary.

    Perhaps he assumed, that you know, what to do.

    I'm no specialist and assume, you got four textures.

    Each 256x256.

    so, I think, you have to copy the first to UT10001.bmp

    the second to UT10002.bmp

    ...

    the fourth to UT10004.bmp

    All the four located in

    ... EEPxx/resourcen/parallels/usertextures

    Please try

    :aq_1:

    eep_gogo ( RG3 )

    -------------------------

    Intel i3-540 3,2GHz 8GB, RAID10, HD 6570 1GB, W7/64 Prof., EEP 6-6.1, 10-17.0, HN13+15/16+15/16DEV, TM, "Schiefe Ebene 6 + 8", "Bahn2000", "Faszination der St. Gotthard-Nordrampe"

  • eep_gogo (RG3)

    I did not copy to respectively UT10001 to UT10004 but I kept the numbers he gave to me

    UT10009, UT10024, UT10025 and UT10026

    and he said I should be able to find these structures back with these numbers in the tab BENUTZER STRUKTUREN

    So with other words the UT10001 until UT10008 are empty.

    I did rename them but nothhing changed. Still not visible.

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  • AdvEe

    so, I checked with (your??) EEP15:

    - just took one of my textures, put it to 256er bmp

    copied it to ... EEP15/resourcen/parallels/usertextures/UT10009.bmp

    and it worked fine

    Wenn ich jetzt in die 3D Oberflaeche gestalltubg gehe sind unter BENUTZER_TEXTUREN alle Felder leer

    What do you mean with this?

    You have to see all 50 "Usertexturbitmaps":

    ---

    :aq_1:

    eep_gogo ( RG3 )

    -------------------------

    Intel i3-540 3,2GHz 8GB, RAID10, HD 6570 1GB, W7/64 Prof., EEP 6-6.1, 10-17.0, HN13+15/16+15/16DEV, TM, "Schiefe Ebene 6 + 8", "Bahn2000", "Faszination der St. Gotthard-Nordrampe"

    Edited once, last by eep_gogo (RG3) (January 5, 2022 at 10:07 PM).

  • There is none, not even the empty ones 1 to 50 as you show.

    It seems that there is another problem too.

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  • I'm finally home again after a busy day.

    I have a comment and a question.

    The four bmp's are all 1024pt textures. But I experimented with this in both EEP15 and EEP16, and they both eat up to 2048pt textures raw (with an appetite I might add LOL). As long as it is the right bmp-format, and this is tested in my system. So the textures themselves should be OK.

    But the question - what version of EEP do you work in AdvEe ?

    There is a slight difference in the different versions. But in both EEP15 and 16, the textures should show and work, when copied directly into the right folder. Only back in previous versions, you needed the Bodentexturetool to extend the number of Bodentextures.

    //Denn

    Win 10 Home 64bit - i9 10.9KCPU 10-Core 5.2GHz - 64Gb Ram - NVIDIA GeForce 1650 4Gb

    EEP 13.2 Expert (ENG Steam edition) - EEP 15.1 Expert (ENG Trend edition)

    EEP Bodentextur-Tool, EEP TSPCalc, EEP Texture Multiplier, EEP Model Multiplier,

    EEP Model Files Converter, EEP HomeNOS15, Blender v2.78b, Adobe Photoshop

  • Hello Denn TAFKATE

    Ad's problem are not the textures

    he has a problem with the usertextures-directory itself

    :aq_1:

    eep_gogo ( RG3 )

    -------------------------

    Intel i3-540 3,2GHz 8GB, RAID10, HD 6570 1GB, W7/64 Prof., EEP 6-6.1, 10-17.0, HN13+15/16+15/16DEV, TM, "Schiefe Ebene 6 + 8", "Bahn2000", "Faszination der St. Gotthard-Nordrampe"

  • do you have this path:

    the path I am using is:

    c:\Trend\EEP15\Resourcen\Parallels\UserTextures\*.*

    So exactly as you as you wrote.

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    500 Gb Samsung SSD, 1000 Gb HDD ACER,

    NVIDIA GEFORCE GTX1660 Ti, Memory 6Gb (fix) + 8Gb (overlay),

  • But the question - what version of EEP do you work in

    As you can see from the text underneath

    EEP15 patch2

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    500 Gb Samsung SSD, 1000 Gb HDD ACER,

    NVIDIA GEFORCE GTX1660 Ti, Memory 6Gb (fix) + 8Gb (overlay),

  • ... last trouble-possibility:

    the three ini-files

    ---

    but let us check this tomorrow

    good night

    :aq_1:

    eep_gogo ( RG3 )

    -------------------------

    Intel i3-540 3,2GHz 8GB, RAID10, HD 6570 1GB, W7/64 Prof., EEP 6-6.1, 10-17.0, HN13+15/16+15/16DEV, TM, "Schiefe Ebene 6 + 8", "Bahn2000", "Faszination der St. Gotthard-Nordrampe"

  • File motifs is missing.

    For tomorrow afternoon.


    Good night as well.

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    Windows11 64bit operating system

    EEP15, patch2, EEP17.3

    Model Files Converter 1.3.7, Modell-Katalog, Modell-Explorer, Anlagenverbinder, HomeNOS-15

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    500 Gb Samsung SSD, 1000 Gb HDD ACER,

    NVIDIA GEFORCE GTX1660 Ti, Memory 6Gb (fix) + 8Gb (overlay),

  • Hello AdvEe

    two questions for the afternoon:

    1) again: - are the 50 "green" usertextures in your path? And can you open them in a graphic/picture-program?

    2) What EEP-version(15) are you using? The GERMAN one?

    :aq_1:

    eep_gogo ( RG3 )

    -------------------------

    Intel i3-540 3,2GHz 8GB, RAID10, HD 6570 1GB, W7/64 Prof., EEP 6-6.1, 10-17.0, HN13+15/16+15/16DEV, TM, "Schiefe Ebene 6 + 8", "Bahn2000", "Faszination der St. Gotthard-Nordrampe"

    Edited once, last by eep_gogo (RG3) (January 6, 2022 at 11:14 AM).

  • 1) again: - are the 50 "green" usertextures in your path? And can you open them in a graphic/picture-program?


    2) What EEP-version(15) are you using? The GERMAN one?

    The answer to both questions: YES.

    All files are there and I can open them with FASTSTONE

    I am using the German EEP15 with patch2

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    MSI Gaming GF65 10SDR 10750, Intel 6 Core i7-10750H CPU @ 2.60GHz, Memory 32Gb DDR4 RAM

    500 Gb Samsung SSD, 1000 Gb HDD ACER,

    NVIDIA GEFORCE GTX1660 Ti, Memory 6Gb (fix) + 8Gb (overlay),

  • Hello AdvEe

    last try from my side

    1) eepbgtexturenames.ini

    does the file start with [Name_GER]

    ---

    at the end of the GER-section there should be the registration for the 50 usertextures

    ---

    2) EEPBGTextures.ini

    does the file start with [EEPBGTextures]

    ----


    the end-section should be the registration for the 50 usertextures, too


    ----

    perhaps you got your files from an older EEP-Version and the usertexture-stuff is missing

    :aq_1:

    Please look at PN

    eep_gogo ( RG3 )

    -------------------------

    Intel i3-540 3,2GHz 8GB, RAID10, HD 6570 1GB, W7/64 Prof., EEP 6-6.1, 10-17.0, HN13+15/16+15/16DEV, TM, "Schiefe Ebene 6 + 8", "Bahn2000", "Faszination der St. Gotthard-Nordrampe"

    Edited once, last by eep_gogo (RG3) (January 6, 2022 at 4:21 PM).